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Card Wars! Round 1!

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PostSubject: Card Wars! Round 1!   Thu Mar 22, 2012 10:53 pm

Welcome Everyone,to the awesome card wars!Here we will discuss cards!
Two cards will be match together,and we will discuss this subject!
Heres the first match!


VS


Monster Reborn VS Call Of The Haunted!
Discuss!
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Blackout
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PostSubject: Re: Card Wars! Round 1!   Thu Mar 22, 2012 11:33 pm

Monster Reborn wins hands down. This card is terribly overpowered and is 1 of the most problematic cards in any format.
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Wolfric
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PostSubject: Re: Card Wars! Round 1!   Fri Mar 23, 2012 12:40 am

yes, monster reborn wins. think about it, they do the same thing yet monster reborn goes to the opponents grave.... if your going for hamon call of the haunted is great though ^^ still i go for monster reborn

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Black21Jack
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PostSubject: Re: Card Wars! Round 1!   Fri Mar 23, 2012 4:04 am

I am not sure lets see 1st of all monster reborn is normal spell that means can be played only in your turn.call can be in both..Monster reborn can target and in your opponents grave but with the new march's list call went at 3 and you can see it a lot of times with monarch kuraz in both players turn and that let you destroy 2 cards yours or your opponent's and you can stop his move like you could do with formula trishula but that was a lot better!Well for me call oh Haunted is better.
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Luminargamer
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PostSubject: Re: Card Wars! Round 1!   Fri Mar 23, 2012 4:45 am

both cards are really good and can revive monster's you need at a moment's notice but i'd have to say that call wins cause if you or your opponent target's a monster in the graveyard with monster Reborn or something else and they say what they are targeting, you can use call to bring back that monster (if it's from your graveyard) and then the card would lose it's target thus being sent to the graveyard plus it also begin's a chain link as well with Reborn (or the card targeting the monster) starting it and then beginning the chain so if you have other cards that can chain into it after using call, like something to help out your field or drawing power, the chain would go off. anyway, yeah, call kinda has the win for this one cause not only it being a trap that can revive but you can use it anytime after the turn it was set giving you a small advantage in a duel.
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Card Wars! Round 1!

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